Quake 2 in Managed Code?

When I saw the recently announcement on MSDN about Quake II in Managed C++ I got very excited. A port to Managed DirectX? Nope...

As the white paper on the project attests, the real magic of the project is an integration of Managed and Unmanaged code. By mixing the Unmanaged Quake II C/C++ code with new Managed code that provides a heads up display, Vertigo Software has proved how well Managed C++ can integrate Managed and Unmanaged code.

What this white paper details is how they ported the Quake II C code to C++ as well as the Managed Extensions. It is well worth a look...

Comments:

Can any tell me how easy it would be to overlay dynamic images on specific textures?

Heres my scenario,

>Tag a section of wall in the map with and identifier.
>As the user walks into the same room as the tagged wall. An web page or image is displayed where the wall's texture normally is.
>The image or web page can be updated & as the user moves about the room it moves this image/web page so it appears to be hung in that position.

I know that the code to render all that stuff is not really exposed so I was thinking I could just overlay the image with directx as long as I can work out the dimensions and also when its hidden etc.

If anyone knows of a good way this could work or maybe another 3d environment that would suit this purpose let me know as Im keen to setup a project on www.projxpert.com and get it started.

Thanks,

Scott.


 



 
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